Kitty Café Life

Credits

Almost everything in Kitty Café Life is drawn, built and sounded by the game's own code. Two pieces of music and one purr are not, and they are credited here — and in the game, under Settings ▸ About the music.

The family

Sophia Pallas & Mathilda Görke — chief testers. They found every bug by playing exactly the way nobody could have planned for, named the cats, and sent their wishes, ideas and bug reports as screenshots with red circles on them.

Janine Görke — the idea. A café with cats, where it is never boring and nobody ever gets into trouble. Everything else came after.

Volker D. Pallas — manned the keyboard, and did as he was told. Powered by pall.as.

Music

Two tracks, one per city, playing quietly under the café — both by Kevin MacLeod, both licensed under Creative Commons: By Attribution 4.0.

CityTrackComposerLicence
ParisCarefreeKevin MacLeodCC BY 4.0
TokyoIshikari LoreKevin MacLeodCC BY 4.0

“Carefree” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
https://creativecommons.org/licenses/by/4.0/

“Ishikari Lore” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
https://creativecommons.org/licenses/by/4.0/

Source: incompetech.com. The attribution is an obligation, not a courtesy: CC BY 4.0 allows the music in a game on the condition that the composer is credited somewhere an interested listener can find without difficulty — so it is here, and in the game.

The purr

One recording of a real cat, cut to a five-second loop.

“Real Cat Purring Sound” · FeedTheStrayCats (pixabay.com)
Pixabay Content License — no credit required, given gladly.

Source: Pixabay sound 354510 · Licence: Pixabay Content License. The licence asks for no attribution; the family wanted to know whose cat it is.

Everything else

Every mesh, texture and sound effect, the two meows and the bells are generated by the game's own code and carry no third-party licence. The game is written in Swift with SwiftUI and RealityKit.